===== Float ===== A number which may contain decimals. See :doc:`/config/development/config-data` Uses ==== Used by 54 parameters: - :ref:`In GABOR in NoiseSampler `: :bdg-ref-success:`impulses ` :doc:`/config/documentation/objects/Float` - :ref:`In PERLIN in NoiseSampler `: :bdg-ref-success:`frequency ` :doc:`/config/documentation/objects/Float` - Controls the :ref:`frequency ` of noise. - :ref:`In DISTANCE in NoiseSampler `: :bdg-ref-success:`radius ` :doc:`/config/documentation/objects/Float` - The radius from the configured point corresponding to an output of ``1``. - :ref:`In NORMAL in NoiseSampler `: :bdg-ref-primary:`standard-deviation ` :doc:`/config/documentation/objects/Float` - :ref:`In LINEAR in NoiseSampler `: :bdg-ref-primary:`min ` :doc:`/config/documentation/objects/Float` - :ref:`In FBM in NoiseSampler `: :bdg-ref-success:`lacunarity ` :doc:`/config/documentation/objects/Float` - :ref:`In CONSTANT in NoiseSampler `: :bdg-ref-success:`value ` :doc:`/config/documentation/objects/Float` - The value to be outputted. - :ref:`In RIDGED in NoiseSampler `: :bdg-ref-success:`lacunarity ` :doc:`/config/documentation/objects/Float` - :ref:`In CLAMP in NoiseSampler `: :bdg-ref-primary:`min ` :doc:`/config/documentation/objects/Float` - :ref:`In SIMPLEX in NoiseSampler `: :bdg-ref-success:`frequency ` :doc:`/config/documentation/objects/Float` - Controls the :ref:`frequency ` of noise. - :ref:`In CELLULAR in NoiseSampler `: :bdg-ref-success:`jitter ` :doc:`/config/documentation/objects/Float` - Determines how far cell origins can randomly spread out from the center of cells. - :ref:`In WHITE_NOISE in NoiseSampler `: :bdg-ref-success:`frequency ` :doc:`/config/documentation/objects/Float` - Controls the :ref:`frequency ` of noise. - :ref:`In GAUSSIAN in NoiseSampler `: :bdg-ref-success:`frequency ` :doc:`/config/documentation/objects/Float` - Controls the :ref:`frequency ` of noise. - :ref:`In RIDGED in NoiseSampler `: :bdg-ref-success:`weighted-strength ` :doc:`/config/documentation/objects/Float` - :ref:`In KERNEL in NoiseSampler `: :bdg-ref-primary:`kernel ` :doc:`/config/documentation/objects/List`\<:doc:`/config/documentation/objects/List`\<:doc:`/config/documentation/objects/Float`\>> - :ref:`In GABOR in NoiseSampler `: :bdg-ref-success:`frequency_0 ` :doc:`/config/documentation/objects/Float` - :ref:`In DOMAIN_WARP in NoiseSampler `: :bdg-ref-success:`amplitude ` :doc:`/config/documentation/objects/Float` - How much warping to apply. - :ref:`In LINEAR_HEIGHTMAP in NoiseSampler `: :bdg-ref-success:`scale ` :doc:`/config/documentation/objects/Float` - Scales the height of the heightmap. - :ref:`In RIDGED in NoiseSampler `: :bdg-ref-success:`gain ` :doc:`/config/documentation/objects/Float` - :ref:`In KERNEL in NoiseSampler `: :bdg-ref-success:`frequency ` :doc:`/config/documentation/objects/Float` - :ref:`In NORMAL in NoiseSampler `: :bdg-ref-primary:`mean ` :doc:`/config/documentation/objects/Float` - :ref:`In FBM in NoiseSampler `: :bdg-ref-success:`gain ` :doc:`/config/documentation/objects/Float` - :ref:`In GAUSSIAN_RANDOM in Locator `: :bdg-ref-primary:`standard-deviation ` :doc:`/config/documentation/objects/Float` - :ref:`In FBM in NoiseSampler `: :bdg-ref-success:`weighted-strength ` :doc:`/config/documentation/objects/Float` - :ref:`In VALUE in NoiseSampler `: :bdg-ref-success:`frequency ` :doc:`/config/documentation/objects/Float` - Controls the :ref:`frequency ` of noise. - :ref:`In DISTANCE in NoiseSampler `: :bdg-ref-success:`point.z ` :doc:`/config/documentation/objects/Float` - :ref:`In PING_PONG in NoiseSampler `: :bdg-ref-success:`weighted-strength ` :doc:`/config/documentation/objects/Float` - :ref:`In GABOR in NoiseSampler `: :bdg-ref-success:`deviation ` :doc:`/config/documentation/objects/Float` - :ref:`In GABOR in NoiseSampler `: :bdg-ref-success:`frequency ` :doc:`/config/documentation/objects/Float` - Controls the :ref:`frequency ` of noise. - :ref:`In IMAGE in NoiseSampler `: :bdg-ref-primary:`frequency ` :doc:`/config/documentation/objects/Float` - :ref:`Frequency ` of the image. Determines how the image gets scaled. - :ref:`In CLAMP in NoiseSampler `: :bdg-ref-primary:`max ` :doc:`/config/documentation/objects/Float` - :ref:`In DISTANCE in NoiseSampler `: :bdg-ref-success:`point.y ` :doc:`/config/documentation/objects/Float` - :ref:`In base in BIOME `: :bdg-ref-success:`terrain.blend.weight-2d ` :doc:`/config/documentation/objects/Float` - :ref:`In SAMPLER in Distributor `: :bdg-ref-success:`threshold ` :doc:`/config/documentation/objects/Float` - :ref:`In OPEN_SIMPLEX_2S in NoiseSampler `: :bdg-ref-success:`frequency ` :doc:`/config/documentation/objects/Float` - Controls the :ref:`frequency ` of noise. - :ref:`In ROTATE in ColorSampler `: :bdg-ref-primary:`angle ` :doc:`/config/documentation/objects/Float` - :ref:`In base in ORE `: :bdg-ref-primary:`size ` :doc:`/config/documentation/objects/Float` - :ref:`In EXPRESSION_NORMALIZER in NoiseSampler `: :bdg-ref-success:`variables ` :doc:`/config/documentation/objects/Map`\<:doc:`/config/documentation/objects/String`\, :doc:`/config/documentation/objects/Float`\> - An additional mapping of named constant variables that can be used by the ``expression``. - :ref:`In PIPELINE in BiomeProvider `: :bdg-ref-success:`blend.amplitude ` :doc:`/config/documentation/objects/Float` - The blend strength. - :ref:`In base in BIOME `: :bdg-ref-success:`terrain.blend.weight ` :doc:`/config/documentation/objects/Float` - :ref:`In SCALE in NoiseSampler `: :bdg-ref-primary:`amplitude ` :doc:`/config/documentation/objects/Float` - :ref:`In LINEAR_HEIGHTMAP in NoiseSampler `: :bdg-ref-primary:`base ` :doc:`/config/documentation/objects/Float` - The base y level of the terrain. - :ref:`In POSITIVE_WHITE_NOISE in NoiseSampler `: :bdg-ref-success:`frequency ` :doc:`/config/documentation/objects/Float` - Controls the :ref:`frequency ` of noise. - :ref:`In GABOR in NoiseSampler `: :bdg-ref-success:`rotation ` :doc:`/config/documentation/objects/Float` - :ref:`In PING_PONG in NoiseSampler `: :bdg-ref-success:`gain ` :doc:`/config/documentation/objects/Float` - :ref:`In CELLULAR in NoiseSampler `: :bdg-ref-success:`frequency ` :doc:`/config/documentation/objects/Float` - Controls the :ref:`frequency ` of noise. - :ref:`In PING_PONG in NoiseSampler `: :bdg-ref-success:`lacunarity ` :doc:`/config/documentation/objects/Float` - :ref:`In OPEN_SIMPLEX_2 in NoiseSampler `: :bdg-ref-success:`frequency ` :doc:`/config/documentation/objects/Float` - Controls the :ref:`frequency ` of noise. - :ref:`In LINEAR in NoiseSampler `: :bdg-ref-primary:`max ` :doc:`/config/documentation/objects/Float` - :ref:`In PING_PONG in NoiseSampler `: :bdg-ref-success:`ping-pong ` :doc:`/config/documentation/objects/Float` - :ref:`In KERNEL in NoiseSampler `: :bdg-ref-success:`factor ` :doc:`/config/documentation/objects/Float` - :ref:`In EXPRESSION in NoiseSampler `: :bdg-ref-success:`variables ` :doc:`/config/documentation/objects/Map`\<:doc:`/config/documentation/objects/String`\, :doc:`/config/documentation/objects/Float`\> - :ref:`In DISTANCE in NoiseSampler `: :bdg-ref-success:`point.x ` :doc:`/config/documentation/objects/Float` - :ref:`In VALUE_CUBIC in NoiseSampler `: :bdg-ref-success:`frequency ` :doc:`/config/documentation/objects/Float` - Controls the :ref:`frequency ` of noise.